The statue that’s just not right, the rug strategically placed, the ominous door at the end of the corridor. What tricks and traps do they all hold. I’ll tell you, its a nasty one.
As careful as players are adventuring there will always be that stupid fool who pressed the big red button or bashed through a door blindly. For those of you who this is in reference, the DMs applaud you, while the other players want to strangle you. We put together some of the hair raising traps and rooms that made our life hell. Some so simple, and some so complex. All of them do what they are intended to, get characters killed.
Nexus Archanus Plane
Nexus Archanus Plane
Ghoul Trap
Ghoul Trap
Dwarven Mine
Dwarven Mine
Stone Wedge
Stone Wedge
Pit of Surprises
Pit of Surprises
Land’s Edge
Land's Edge
Undersea Sahuagin Temple
Undersea Sahuagin Temple
Island of Eternal Vigilance
Island of Eternal Vigilance
Coffin of Acid
Coffin of Acid
Jewel Frontier Town
Jewel Frontier Town
Not a Trapped Door
Not a Trapped Door
Stone Guardian
Stone Guardian
King’s Reach
King's Reach
The Marble Halls Dungeon Lair
The Marble Halls Dungeon Lair
The Book of Tricks and Traps
The Book of Tricks and Traps
Dark Elf Complex
Dark Elf Complex
Lair of the Lich
Lair of the Lich
Gaseous Doom
Gaseous Doom