Mask Adventure 12a: All that for nothing #1
At this point in time there are several possible
outcomes. Either the PCs have defeated Shar and they have the masks
or Shar has the masks. Lets look at both possibilities.
Current Situation in the Story: Shar
has kept the Mask of Divination around her neck under her clothes
at all times since she took it from the PCs. Only she knows of this
secret. She had a duplicate mask made with a fake magical aura.
She placed this fake in her personal trapped chest with the other
masks. With the mask of divination she can always find the other
masks if they are stolen. All of the remaining masks at this point
are in the hands of Baron
Ganth. He has spent a lot of resources recovering all the masks.
Shar detected the next mask nearby because Ganth is setting a trap
for her outside the dig site. Blackthorn
has been tracking the party which led him to Shar.
OUTCOME #1 The PCs Recover the Mask of Illusion for Shar:
After the PCs recover the mask of illusion, Shar wants to secure
all the masks, pay the workers, and leave the dig site. The first
thing Shar will do is to place the new found mask in her chest (she
has the only key) and place a dozen trusted guards in and around
her tent and the chest. She will then tell Proth
to pay off the workers and remaining guards in the camp. She will
go over to where the PCs are being held and advise them they are
free to go. When asked about Elan and Omar she will tell them that
they are safe and somewhere in the camp. She tells them to search
for themselves. This buys her some time to leave the camp.
If the PCs threaten her or attack here she will
yell out at 1st opportunity "kill the
prisoners" as she fights. Her henchmen and extra guards
will arrive within 6 rounds. Shar will fight defensively till then.
Shar will not hesitate to kill all the PCs if threatened.
Assuming Shar is not attacked she will return
to her tent finding the two guards protecting the chest asleep and
the chest missing. She will summon all the Marauders to her tent
to discern where the chest is. Even the PCs will be taken in here.
As a DM I would suggest you call out the names of all the Marauders
in the tent except Phantasm.
During Shar's rounds in the camp Phantasm made his move, slept the
guard, and stole the whole chest using spells and illusions. Shar
will begin a search party for Phantasm at once. She will still let
the PCs go as they would only hinder her efforts.
If the PCs don't search for Phantasm then Shar
will return to camp, finish packing up, and leave the camp. She
will pursue the masks on her own unless questioned or stopped. if
the PCs let all this happen then they are on their own from here.
Unfortunately for Phantasm he will run into trouble
escaping through the woods. Blackthorn and his men have tracked
the PCs to the dig site and kept close surveillance on what's going
on. He and his men will ambush Phantasm in the forest. The PCs should
think it upon themselves to try and find Phantasm or help Shar find
him. Eventually both will find what remains. Have PCs and Shar find
the ambush site within 2 minutes of one another. Read this to the
"You come upon a small clearing of trees.
In the center of this clearing is the clothes of Phantasm, pierced
and slashed. The strange mage's clothes seems to have suffered at
least a dozen wounds although no blood or corpse can be found. Surrounding
the mage's clothes are five scattered corpses of armed soldiers.
None with any physical injury or harm on their body. Only their
faces give away their demise, twisted and contorted in terror. They
were literally scared to death it seems. By the markings on the
ground there was a struggle of at least twelve other men with the
arcane mage. A large rectangular depression appears in the dirt
close to the remains of Phantasm from where the chest was dropped.
Within the depression is a note with Phantasm's dagger stabbed through
it. "All good things come to those who
wait." signed Blackthorn.
When Shar arrives at the site of Phantasm's last
battle her fury at the betrayal will be very apparent. She will
not focus her anger on the PCs as it was not their fault but if
provoked she may punch one. Any PC with tracking will be able to
verify the battle, and the number of men involved.