Fonkin ~ Slayer of Evil
CN Small Humanoid (Gnome), Illusionist 11th
Hit Dice: 11d4 +1 (hp 38)
Initiative: +2
Speed: 20 ft.
Armor Class: 15, touch 15, Flat-Footed 15
Base Attack/Grapple: +6/+1 // +5
Attack: Staff of Illusion +6/+1 (1d4)
Full Attack: Staff of Illusion +6/+1 (1d4), Dagger +6/+1 (1d3)
Special Qualities: Low-Light Vision, +1 Illusion DC, Summon Familiar (Raven), +4 AC vs GIANTS, Spell-Like Abilities
Saves: For +4, Ref +5, Will +5
Abilities: Str 10, Dex 14, Con 12, Int 14, Wis 7, Cha 19
Skills: Bluff +18, Diplomacy +18, Sleight of Hand +16, Craft (alchemy) +4, Hide +6, Appraise +5
Feats: Scribe Scroll, Enlarge Spell, Extend Spell, Quicken Spell, Silent Spell, Still Spell, Widen Spell
Treasure: Staff of Illusion, Amulet of Natural Armor +1, Bracers of Armor +2, Mind Shielding Ring, Dagger, Wizard’s Robes.
Languages: Gnome, Common, Orc, Draconic
Spell-Like Abilities: 1/day – Speak with burrowing mammal, 1/day – dancing lights, 1/day – ghost sounds, 1/day – prestidigitation; Caster level 1 st; save DC 14 (except for ghost sounds – DC 15)
Spells per Day: 4 - 0 th, 5 – 1 st, 5 – 2 nd, 4 – 3 rd, 3 – 4 th, 2 - 5 th, 1 - 6th
Fonkin also can prepare one additional Illusion spell per level.
0 th – Read Magic (x2), Detect Magic (x2), Ghost Sound
1 st – Disguise Self (x3), Silent Image, Unseen Servant, Animate Rope
2 nd – Minor Image (x4), Magic Mouth, Fog Cloud
3 rd – Major Image (x3), Suggestion (x2)
4 th – Hallucinatory Terrain, Illusory Wall, Lesser Geas (x2)
5 th – Persistent Image (x2), Dominate Person
6 th – Permanent Image, Programmed Image
Raven Familiar
TN Tiny Animal
Hit Dice: 11d8 (hp 19)
Initiative: +2
Speed: 10 ft., fly 40 ft. (average)
Armor Class: 20 (+2 size, +2 Dex), touch 14, flat-footed 18
Base Attack/Grapple: +6/+1 // +1
Attack: Claws +8 (1d2 -5)
Full Attack: Claws +8 (1d2 -5)
Space/Reach: 2 ½ ft. / 0 ft.
Special Qualities: Low-Light Vision, Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its kind, Spell Resistance 16
Saves: For +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 11, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse
Background:
Fonkin was born to a simple family in the northern mountains. The community consisted mostly of gnomes. Jokes and illusions were common methods of entertainment. Even so everyone did their share of labor. Everyone that is, except for Fonkin. He never really grew out of his youthful freedom. He detested work of any sort. Finally, refusing to yield to the community’s pressure, he set to the road in search of an easy living. Long story short he made a fortune battling his own illusionary foes. First he would conjure a troll, or something of the sort, and then slay it with a flourish. He quickly acquired the name Evil Slayer and gained favor with the king. Everything was going well until the king sent him on a real quest...
Role:
Fonkin will probably act as an employer to the player characters. He will send them on the missions the king sent him on, and when they return he will present himself to the king after his “long battle”. Eventually the PCs will discover what he is doing and one of several things may happen.
1. They quit.
2. They quit and try to tell the king what is going on. If this occurs then #3 also happens.
3. He attempts to dispose of them with various hired thugs and illusions of his own making. His mansion would prove to be a difficult dungeon as it is filled with illusions, traps, and other dangers. If this occurs he would prove to be a satisfying “boss”, although they may earn the wraith of the king.
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