Thrall
CN Medium Humanoid (Half-Orc), Druid 3 rd
Hit Dice: 3d8+1 (hp 18)
Initiative: +2
Speed: 20 ft.
Armor Class: 17, touch 12, Flat-Footed 15
Base Attack/Grapple: +2/+3
Attack: Masterwork Shortspear +3 (1d6 +1)
Full Attack: Masterwork Shortspear +4 (1d6 +1)
Masterwork Sling +5 (1d4)
Special Attacks: -
Special Qualities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Orc Blood, 60-foot Darkvision
Saves: For +4, Ref +3, Will +5
Abilities: Str 12, Dex 14, Con 13, Int 10, Wis 15, Cha 12
Skills: Handle Animal +9, Knowledge (nature) +8, Survival +12, Listen +8, Ride +4, Heal +4
Feats: Animal Affinity, Self-Sufficient
Treasure: Masterwork Shortspear, Masterwork Sling, 10 Sling Bullets, Hide Armor, Heavy Wooden Shield, Backpack, Flint and Steel, Waterskin, Sack (filled with various stolen foods), Peasant’s Outfit
Languages: Common, Orc
Background:
Thrall’s mother was captured along with the rest of her tribe by an elite order of paladins. They were placed in a labor camp where they were forced to toil in the coal mines and stage gladiatorial fights. Thralls father was one of the camp guards. Taunted by his captors and disliked by his fellow slaves, he slew several guards and fled into the woodlands.
Role:
Thrall wants to make peace with the humans and free his tribe from enslavement. He could be used as a valuable ally, or a dangerous foe. Freeing his tribe might be a good quest hook.
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