| Welcome to ADMP, a AD&D DM Program. This is
a combat program for AD&D v3.5.
It is not a character generator or a campaign program ... just
combat.
By: Torquil Gault copyright 2005+, email torquilgault @
yahoo.com
This program wont do everything, AD&D is too complicated for
that but I've tried to go for the 80/20 Rule ... 80% of the rules
for 20% of the effort. So, I'm lazy ... sue me ;)
But, realistically, it should handle most of the 'things' you want
it to. Things like, doing d6 damage for 3 rounds wont be automatically
done but you could put in a trigger to remind you to do it. Things
like Prayer and Bless spells can be 'done' in the Adjustments tab
(in Other).
Compiling the Source Requirements: A good C compiler ... gcc or
the like FLTK 1.1.x (http://www.fltk.org). Please review fltk-changes.txt
You can use MinGW (http://www.mingw.org) to compile it in Windows
If you make changes using 'fluid' (the FLTK GUI program) then
run the fix program.
Please read the "help.txt" on how to use this program.
If you make changes or find a bug please email the details so that
I can update the main source code.
Or if there is a feature you'd like added, email me and I'll see
what I can do.
To start with your own data, just remove the player.dat & monst.dat
files and then start the program. Once you've added all your player's
details, you should press "Save All" button in the System
tab.
*** You should always do that "Save All" step before
you exit the program ***
If you want to do standard groups of monsters ie. Orge war-band,
then do the following: Remove all monsters in the Other tab. Add
all the monsters in the Edit tab. Save the monster file as "ogre-wb.dat"
in the System tab
If you want it to roll their HP based on the HitDice of the monster,
select that action in the Other tab
Click here (.gz format) for the source
of the program
Screen Shot
| Download (ZIP 285Kb)
|