Omar (Mask Campaign) | |||
STR | 12 | Chaotic Good Human Bard |
Equipment: string instrument |
INT | 15 | Level: 6 | |
WIS | 10 | HP: 24 | |
DEX | 15 | Proficient: dagger, staff
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CON | 13 | ||
CHA | 16 | ||
COM | 13 | ||
For Save | +3 |
2E THAC0: 18 2E Damage: dagger (1d4) 2E AC: 9 (+1 DEX) |
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Ref Save | +7 | ||
Wil Save | +7 | ||
Skills and Feats |
Decipher Script +11 (+9 Rank, +2 Int), Disguise +9 (+6 Rank, +3 |
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Spells | (3/4/3): 0th — Daze, Detect Magic, Mending, Open/Close, Prestidigitation, Read Magic. 1st — Charm Person, Cure Light Wounds, Unseen Servant, Ventriloquism. 2nd — Blur, Cure Moderate Wounds, Hold Person, Mirror Image. |
Omar is a traveling bard of mysterious origins. These origins are made more mysterious by Omar through a series of lies about his background. Omar dresses in the fashions of a dozen different lands, often mixing and matching at random. If asked he will proclaim them to be “the latest fashions back home”. He is not a man of violence so rarely carries weapons besides a dagger or walking staff.
Omar often relies on his slick tongue and confusing stories to get him out of most jams. Some rumors, possibly started by omar, place him as an agent of some mysterious political group with secret aims. The Harpers are usually the organization. Mentioned in these rumors. By the beginning of the search for the masks of sorcery omar has offered his services to the wizard Charilus and his granddaughter Elan. Omar serves the wizard as a go between due to the wizards notorious bad temper and lack of patience for any social nice-ities.