This spell is a little tricky to explain. A one inch thick jet of flame shoots from the fingertip(s) dealing 1d6 damage per caster level (maximum 10d6) to anyone struck by the flames. The flames go 20 ft. in the direction of the finger used. When dealing with this spell use the directions of a compass to figure out the direction of each flame shoots in. Here is a quick chart.
LEFT HAND Middle F: North Pointer F: North East Thumb: East Ring F: North West Pinky F: West
RIGHT HAND Middle F: North Pointer F: North West Thumb: West Ring F: North East Pinky F: East
Due to the fact that the flames are only 1 inch thick each a successful reflex save negates. A target must make a reflex for all flames that come in his direction. One may not hit but the other may.
The caster decides if he wants to use all fingertips or specific ones. Only 5 flames may be shot from each hand. So if the caster can use more than 5 flames there is a chance that an enemy (or friend) may be caught in the middle of crossing flames. NO extra damage is dealt from this occurence. This spell sets fire to combustibles and damages objects in the area.
Material Components: A drop of oil and a small piece of flint.
|